Podcast: China’s military, EVE online, and the future of combat with Thomas Shugart

Thomas Shugart joined Jordan Schneider and I on another cross-over episode of the China Talk and Acquisition Talk podcasts. Thomas spent 25 years in the US Navy and is currently an adjunct senior fellow at CNAS. He argues that the Chinese justify preemptive strikes to be defensive in nature if they are challenged in the political realm, such as Taiwan declaring independence.

This possibility is made more dangerous considering the rise of China’s military, particularly in long-range missiles, bombers, and navy. The expansion of the PLA Navy over the last five years as been nearly identical to the legendary 1980s Reagan build-up. “For all the talk of them being next generation swarming and unmanned,” Thomas said, “they sure are bending a lot of iron building ships.”

Thomas notes that the United States’ response has been primarily the dispersion of forces to avoid concentration in large bases or carrier groups. But he doesn’t see the demise of multi-purpose manned systems like destroyers and bombers. The systems are survivable in a contested communications environment. Coupled with greater operational experience and warfighter initiative, this provides the US an advantage. However, the advantage can quickly dissipate if leaders make decisions from the wrong lessons.

We close the podcast discussing the computer game EVE and the military lessons that can be drawn from it. EVE is a massively open online game where tens of thousands of people self-organize into corporations that compete against each other in battles using spaceships, rail guns, electronic warfare, and many other capabilities. Actions in the universe are complex and the corporations are sophisticated. We compare the decentralized complexity of EVE to the relative simplicity and centralization found in StarCraft and Ender’s Game.

A semi-truck bearing down

Thomas recently testified to Congress on the state of deterrence in the Taiwan Strait. He examined US and Chinese capabilities and provided policy recommendations. To many people, Chinese capabilities are alarming. Here’s Thomas’ view:

I see myself no more a China Hawk or alarmist then I would be if, let’s say, we’re sitting in a car together at a railroad crossing, and I see a semi-truck bearing down on us in the rear view mirror that doesn’t look like it’s going to stop. If I pointed in the rear view mirror and say, ‘Hey, look at that,’ does that make me a tracker-tailor alarmist? These are just the facts. They are what they are. If they’re alarming, I didn’t make them alarming.

Army/Air Force Long-Range Strike

Recently, there’s been a discussion of whether Army long-range fires is duplicative with the Air Force’s mission set where they have the B-21 bomber and hypersonic weapons under development. The question arises as flat or decline defense budgets are anticipated for the future. Here’s Thomas:

We know how hard it’s going to be to break the kind of one-third, one-third, one-third system resource allocation construct that we’ve gotten used to for so many decades… If we can rechannel some of those Army resources to contributing in a different way to the fight that I’m all for it.

He points out that the military challenge in the Pacific will be the greatest, so if we believe it will be a political challenge to change the share of the overall budget going to each service, then Army participation should be welcome for a couple big reasons. First:

I think it’s just beneficial to provide an additional target set for the PLA to have to worry about for one thing and an additional vector of attack for them to worry about.

And second:

we know that using mobile missile launchers is a very, it can be a quite effective and in terms of where you are on the cost curve and how hard they are to kill… We know that the Army’s missiles, if they are able to develop them, will have inherent advantages and survivability over platforms that have to operate free of clutter out in the open air and out in the open sea. So there’s certainly a survivability angle that we should be trying to capitalize on.

He points to the difficulty the US had in Iraq finding and destroying mobile missile launchers, and that was in the “perfect shooting gallery of a desert, where we had complete air dominance.”

The wrong models for organizing militaries

We discussed two models that are likely wrong for organizing the US military to respond to China. First is the book and movie Ender’s Game, where humans plan an attack on an alien race using a mass of unmanned ship directed from a single command station:

If you did create something like Ender’s Game, where he had a special building where you got together a bunch of people together at one place to control things remotely, that would be target. And with one successful strike, whether it was kinetic or non-kinetic, could be neutralized — as opposed to the EVE construct where you’ve got thousands of people operating all over the world, you can’t target that in anything like that.

Another model is StarCraft, where a single player controls all the resources and military assets in a battle that’s generally one-vs-one, like chess. We recently saw the AlphaGo AI program beating top human players in StarCraft. Each game is a discrete event that takes place over the course of minutes, perhaps a few hours.

EVE Universe

In EVE, not only are thousands of players interacting, but it is a persistent game with no beginning or end. Additionally, the “meta” game is just as important as the game itself. The corporations have sophisticated means of training new players, communicating in the game, a hierarchy of decision making and command, and strategies for calling up players to push 24/7 operations. Corporations have even issued war bond.

When you look at the complexity of warfare and we see some of this in the universe, I just have really have a hard time imagining AI that could work with that. In a sense of the deception that happens, the the espionage all that’s really been baked in over decades over almost 17 years now, I think of that it’s been going all these years of competition and conflict.

Understanding how people are organized and operate in a complex multilateral way in EVE may provide a better basis for thinking about warfare than the top-down view seen in StarCraft or Ender’s Game in which information flows to a central point for decision making.

EVE also provides a complementary path for studying military decision-making. Certainly lessons from World War II and Napoleon provide value, but they also are based on outdated concepts and technologies. While EVE is only a computer game, it includes perhaps more relevant technologies than experiences of the past. Moreover, if DoD can digitize its force and conduct similar virtual war games, more lessons yet can be gleaned.

Thanks Thomas Shugart!

I’d like to thank Thomas for joining Jordan and I for a great discussion. You can find some of his writing on his CNAS page, including his War on the Rocks article, All about EVE: What virtual forever wars can teach us about the future of combat. His statement to the US-China economic and security review commission is here. You can find him on LinkedIn and Twitter, @tshugart3.

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